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technotes.doc
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1995-03-14
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Technical Notes
SKsh
A ksh-like Shell for the Amiga
Version 1.5
(Copyright) 1989, 1990
Steve Koren
July 20, 1990
Implementation Notes
SKsh is the result of over 5 month's of evening and weekend
work on an Amiga 2000 with a Xetec hard disk controller, an
85mb Seagate drive, a CMI 14 mHz 68000 accelerator board, and
3mb of ram. The parser, lexical analyzer, and program archi-
tecture were completed very quickly; most of the time was
spent trying to figure out how to do Amiga specific things
(like directories) and working around compiler bugs.
SKsh has a parser that was generated using Amiga yacc and
modified by hand to deal with some special features of SKsh
(such as command substitution). The lexical analyzer was
written by hand, since I needed some capabilities not present
in Lex. SKsh is composed of 86 .c files ranging from 100 to
1400 lines, 24 function prototype files, 23 .h files, and one
.y (yacc) file. The source code is currently around 21000
lines, not including test scripts.
Internally, SKsh uses hash tables to keep track of variables,
aliases, functions, and keywords. A stack of hash tables is
maintained, and each time a function is called, a new hash
table is pushed onto the stack. Then, when a name is refer-
enced, it is looked up in the hash table stack starting with
the most recent hash table. When a function exits, the most
recent hash table is popped off the stack and its contents are
freed. Hash table entries have an associated type (variable,
function, etc), and a value, which can be either a text string
(such as an alias definition) or a pointer to a parse tree
(for a function).
SKsh was written to be reentrant, so that in the future
interprocess pipes may be used between internal and external
commands. Thus, all evaluation is done using only information
passed around in an "EVAL_PACKET" structure so that no globals
are referenced. Each execution of the command interpreter
generates its own hash table stack, its own pointer to input
and output files, etc. The few parts of SKsh which are not
reentrant are written using a semaphore-based locking
mechanism. This locking mechanism is intelligent; it does not
lock out all other tasks from the system (as Forbit() and Per-
mit() do), but simply allows only a single task to execute a
given section of program code at one time.
All output is done through a single low level routine which,
given an EVAL_PACKET and some text, will route it to either a
file or a string (in the case of command substition). The
length of the space allocated for this string is kept in the
EVAL_PACKET, and if the new text would cause the string to
overflow its allocated space, more space is allocated and the
original is copied into the new space. Thus, command substi-
tion and variables can deal with text of any length limited
only by free memory.
SKsh Amiga Shell Page 2 Technical Notes
There are no hard-coded branches to routines which execute
SKsh builtin commands. A single structure contains all neces-
sary information for builtin commands, including their name, a
pointer to their execution routine, and a few other things.
This architecture makes it trivial to add new builtin
commands. Keywords are dealt with in the same way.
A series of test scripts is run whenever SKsh is changed.
These scripts test all the SKsh commands and syntax. The out-
put of these tests are compared against known good results to
verify that no previously working commands were broken
inadvertantly. The entire series of 37 test scripts takes
about 12 minutes to run on a stock 7.x mHz Amiga 2000. There
are currently about 5000 lines of test scripts.
Since the entire SKsh project was implemented on an Amiga, and
SKsh was designed for Amigas, it currently runs only there.
It was, however, designed with machine independence in mind.
The machine specific code is enclosed in #ifdef AMIGA state-
ments, and could conceivably be replaced with code specific to
another machine.
SKsh Amiga Shell Page 3 Technical Notes